# maxAtlasWidth

> This property is now obsolete. Use LightmapEditorSettings.maxAtlasSize instead.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Deprecated.** LightmapEditorSettings.maxAtlasWidth is now called maxAtlasSize
>
> **Upgrade to** [LightmapEditorSettings.maxAtlasSize](/engine/6000.6/script-reference/unityeditor/lightmapeditorsettings/maxatlassize.md)

```csharp
public static int maxAtlasWidth { get; set; }
```
