# LightingDataAsset(Scene)

> Constructs an empty LightingDataAsset associated with specific scene.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public LightingDataAsset(Scene scene)
```

### Parameters

**** (\[Scene]\(/engine/6000.6/script-reference/unityengine/scenemanagement/scene)): The scene to associate the LightingDataAsset with.
