# range

> Exposed SerializedProperty for the inspected Light.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public SerializedProperty range { get; }
```

### Remarks

See also: [Light.range](/engine/6000.6/script-reference/unityengine/light/range.md)
