# ReadFromStream(TextReader)

> Reads the project from the given text reader.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.iOS.Xcode](/engine/6000.6/script-reference/unityeditor/ios/xcode.md)
* **Assembly:** UnityEditor.iOS.Extensions.Xcode

```csharp
public void ReadFromStream(TextReader tr)
```

### Parameters

**** (\[TextReader]\(https\://learn.microsoft.com/dotnet/api/system.io.textreader)): The project contents.
