# SetDevelopmentRegion(string)

> Sets the default language and region for the bundle in Xcode Project.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.iOS.Xcode](/engine/6000.6/script-reference/unityeditor/ios/xcode.md)
* **Assembly:** UnityEditor.iOS.Extensions.Xcode

```csharp
public void SetDevelopmentRegion(string code)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The identifier of the provided Locale.
