# GetContentIndent(TreeViewItem)

> Returns the horizontal content offset for an item. This is where the content should begin (after the foldout arrow).

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.IMGUI.Controls](/engine/6000.6/script-reference/unityeditor/imgui/controls.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Removed.** TreeView is now deprecated. You can likely now use TreeView\\\<int\\> instead and not think more about it. But if you were using that identifier to store EntityId data, you should instead opt to upgrade your TreeViews to use TreeView\\\<EntityId\\> to get the proper typing.

```csharp
protected float GetContentIndent(TreeViewItem item)
```

### Parameters

**** (\[TreeViewItem]\(/engine/6000.6/script-reference/unityeditor/imgui/controls/treeviewitem)): Item used to determine the indent.

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | Indent.     |

### Remarks

Use this when overriding RowGUI to make custom GUI content for the item.

Additional Resources: [TreeView.GetFoldoutIndent](/engine/6000.6/script-reference/unityeditor/imgui/controls/treeview/getfoldoutindent.md).
