# ignoreMipmapLimit

> Enable if the texture should ignore any texture mipmap limit settings set in the Project Settings.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool ignoreMipmapLimit { get; set; }
```

### Remarks

For additional information, see [Texture2D.ignoreMipmapLimit](/engine/6000.6/script-reference/unityengine/texture2d/ignoremipmaplimit.md).
