# DisableAll()

> Moves all defined workarounds to the disabled list.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.HardwareProfiles](/engine/6000.6/script-reference/unityeditor/hardwareprofiles.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public override void DisableAll()
```

### Remarks

Clears the `default`, `enabled`, and `disabled` lists, then adds all entries from [DefaultWorkarounds.DefinedWorkarounds](/engine/6000.6/script-reference/unityeditor/hardwareprofiles/defaultworkarounds/definedworkarounds.md) to the `disabled` list.
