# DefaultWorkarounds()

> Creates a new DefaultWorkarounds instance with no overridden workarounds.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor.HardwareProfiles](/engine/6000.6/script-reference/unityeditor/hardwareprofiles.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public DefaultWorkarounds()
```

### Remarks

Initializes the `enabled` and `disabled` lists as empty. No workarounds are overridden by default, so Unity uses its automatic workaround detection for all workarounds.
