# GetHandleSize(Vector3)

> Get world space size of a manipulator handle at given position.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static float GetHandleSize(Vector3 position)
```

### Parameters

**** (\[Vector3]\(/engine/6000.6/script-reference/unityengine/vector3)): The position of the handle in 3d space.

### Returns

| Type                                                          | Description                                                                                                             |
| ------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | A constant screen-size for the handle, based on the distance between from the supplied handle's position to the camera. |

### Remarks

Uses the current camera to calculate suitable size.
