# DistanceToLine(Vector3, Vector3)

> Returns the distance in pixels from the mouse pointer to a line.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static float DistanceToLine(Vector3 p1, Vector3 p2)
```

### Parameters

**** (\[Vector3]\(/engine/6000.6/script-reference/unityengine/vector3)): **** (\[Vector3]\(/engine/6000.6/script-reference/unityengine/vector3)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) |             |

### Remarks

Calculates the screen space distance from the mouse pointer to the line between `p1` and p2 world space points.

Uses the current camera to determine the distance.
