# ForceReserializeAssetsOptions

> Options for AssetDatabase.ForceReserializeAssets.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public enum ForceReserializeAssetsOptions
```

## Fields

| Value                                                                                                                                     | Description                                                                                                                                                                                                                                                                  |
| ----------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [ReserializeAssets](/engine/6000.6/script-reference/unityeditor/forcereserializeassetsoptions/reserializeassets.md)                       | Specifies that [AssetDatabase.ForceReserializeAssets](/engine/6000.6/script-reference/unityeditor/assetdatabase/forcereserializeassets.md) should load, upgrade, and save the assets at the paths passed to the function, but not their accompanying .meta files.            |
| [ReserializeAssetsAndMetadata](/engine/6000.6/script-reference/unityeditor/forcereserializeassetsoptions/reserializeassetsandmetadata.md) | Specifies that [AssetDatabase.ForceReserializeAssets](/engine/6000.6/script-reference/unityeditor/assetdatabase/forcereserializeassets.md) should load, upgrade, and save both the assets at the paths passed to the function, and also their accompanying .meta files.      |
| [ReserializeMetadata](/engine/6000.6/script-reference/unityeditor/forcereserializeassetsoptions/reserializemetadata.md)                   | Specifies that [AssetDatabase.ForceReserializeAssets](/engine/6000.6/script-reference/unityeditor/assetdatabase/forcereserializeassets.md) should load, upgrade, and save the .meta files for the assets at the paths passed to the function, but not the assets themselves. |
