# SetSelectedRenderState(Renderer, EditorSelectedRenderState)

> Set the Scene View selected display mode for this Renderer.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static void SetSelectedRenderState(Renderer renderer, EditorSelectedRenderState renderState)
```

### Parameters

**** (\[Renderer]\(/engine/6000.6/script-reference/unityengine/renderer)): **** (\[EditorSelectedRenderState]\(/engine/6000.6/script-reference/unityeditor/editorselectedrenderstate)):&#x20;
