# connectProfiler

> Start the player with a connection to the profiler.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool connectProfiler { get; set; }
```

### Remarks

When the build is started, an open Profiler Window will automatically connect to the Player and start profiling. When the Player is build with the [BuildOptions.AutoRunPlayer](/engine/6000.6/script-reference/unityeditor/buildoptions/autorunplayer.md) option enabled, the Editor will also automatically open the Profiler Window. You can also set this property in the Unity Editor using the [Autoconnect Profiler](/engine/6000.6/manual/building-and-publishing/build-settings/build-profiles-reference.md#shared-build-settings) setting on the **Build Profiles** window.
