# handlesCamera

> The Camera to use when rendering EditorTool handles in this window.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.EditorTools](/engine/6000.6/script-reference/unityeditor/editortools.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
Camera handlesCamera { get; }
```

### Remarks

Implementors are responsible for creating, owning, and destroying this [Camera](/engine/6000.6/script-reference/unityengine/camera.md). Depending on the overlays layout, the Editor Tools framework may modify the [Camera.pixelRect](/engine/6000.6/script-reference/unityengine/camera/pixelrect.md) of this camera at the start of the owner window's tool GUI loop and restore it at the end of it.
