# isHidden

> Returns true if the custom editor tool is hidden. Returns false otherwise. The Editor doesn't display hidden tools in the Scene view's Tools overlay.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.EditorTools](/engine/6000.6/script-reference/unityeditor/editortools.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool isHidden { get; }
```
