# refreshImportMode

> Controls the Editor's use of parallel processes when it imports assets during an asset database refresh, for this project.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static AssetDatabase.RefreshImportMode refreshImportMode { get; set; }
```
