# asyncShaderCompilation

> Enable asynchronous Shader compilation in Game and Scene view.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool asyncShaderCompilation { get; set; }
```

### Remarks

Decouples Shader compilation from rendering to avoid Editor stalls when encountering new Shader variants. A plain cyan color dummy shader is used for rendering until the particular Shader variant compilation has finished. This option affects only Game and Scene view in the Editor.
