# RenderGameViewCameras

> Render all ingame cameras.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

## RenderGameViewCameras(RenderTexture, int, Rect, Vector2, bool)

Render all ingame cameras.

> **Warning:**
>
> **Removed.** RenderGameViewCameras is no longer supported.Consider rendering cameras manually.

```csharp
public static void RenderGameViewCameras(RenderTexture target, int targetDisplay, Rect screenRect, Vector2 mousePosition, bool gizmos)
```

### Parameters

**** (\[RenderTexture]\(/engine/6000.6/script-reference/unityengine/rendertexture)): **** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): **** (\[Rect]\(/engine/6000.6/script-reference/unityengine/rect)): **** (\[Vector2]\(/engine/6000.6/script-reference/unityengine/vector2)): **** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Show gizmos as well.

## RenderGameViewCameras(Rect, bool, bool)

Render all ingame cameras.

> **Warning:**
>
> **Removed.** RenderGameViewCameras is no longer supported.Consider rendering cameras manually.

```csharp
public static void RenderGameViewCameras(Rect cameraRect, bool gizmos, bool gui)
```

### Parameters

**** (\[Rect]\(/engine/6000.6/script-reference/unityengine/rect)): The device coordinates to render all game cameras into.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Show gizmos as well.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)):&#x20;

## RenderGameViewCameras(Rect, Rect, bool, bool)

Render all ingame cameras.

> **Warning:**
>
> **Removed.** RenderGameViewCameras is no longer supported.Consider rendering cameras manually.

```csharp
public static void RenderGameViewCameras(Rect cameraRect, Rect statsRect, bool gizmos, bool gui)
```

### Parameters

**** (\[Rect]\(/engine/6000.6/script-reference/unityengine/rect)): The device coordinates to render all game cameras into.**** (\[Rect]\(/engine/6000.6/script-reference/unityengine/rect)): **** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Show gizmos as well.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)):&#x20;
