# EditorGUILayout.ToggleGroupScope

> Begin a vertical group with a toggle to enable or disable all the controls within at once.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule
* **Inherits from:** Scope
* **Implements:** [IDisposable](https://learn.microsoft.com/dotnet/api/system.idisposable)

```csharp
public class EditorGUILayout.ToggleGroupScope : GUI.Scope, IDisposable
```

## Remarks

Additional Resources: [EditorGUILayout.BeginToggleGroup](/engine/6000.6/script-reference/unityeditor/editorguilayout/begintogglegroup.md).

![Aligner (EditorGUILayout.ToggleGroupScope)](/api/media?file=/engine/6000.6/media/images/Aligner.png)

*Align position/rotation/scale of the selected GameObjects.*

## Examples

```csharp
// C# Example
// Simple script that lets you align GameObjects
// position/rotation/scale wise with the selected active transform

using UnityEngine;
using UnityEditor;

public class Aligner : EditorWindow
{
    bool[] pos = new bool[3] { true, true, true };
    bool[] rot = new bool[3] { true, true, true };
    bool[] scale = new bool[3] { true, true, true };

    bool posGroupEnabled = true;
    bool rotGroupEnabled = true;
    bool scaleGroupEnabled = false;

    void OnGUI()
    {
        using (var posGroup = new EditorGUILayout.ToggleGroupScope("Align position", posGroupEnabled))
        {
            posGroupEnabled = posGroup.enabled;
            pos[0] = EditorGUILayout.Toggle("x", pos[0]);
            pos[1] = EditorGUILayout.Toggle("y", pos[1]);
            pos[2] = EditorGUILayout.Toggle("z", pos[2]);
        }

        using (var rotGroup = new EditorGUILayout.ToggleGroupScope("Align rotation", rotGroupEnabled))
        {
            rotGroupEnabled = rotGroup.enabled;
            rot[0] = EditorGUILayout.Toggle("x", rot[0]);
            rot[1] = EditorGUILayout.Toggle("y", rot[1]);
            rot[2] = EditorGUILayout.Toggle("z", rot[2]);
        }

        using (var scaleGroup = new EditorGUILayout.ToggleGroupScope("Align scale", scaleGroupEnabled))
        {
            scaleGroupEnabled = scaleGroup.enabled;
            scale[0] = EditorGUILayout.Toggle("x", scale[0]);
            scale[1] = EditorGUILayout.Toggle("y", scale[1]);
            scale[2] = EditorGUILayout.Toggle("z", scale[2]);
        }

        GUILayout.Space(30);
        if (GUILayout.Button("Align!"))
            Align();
    }

    void Align()
    {
        Transform[] transforms = Selection.transforms;
        Transform activeTransform = Selection.activeTransform;
        if (transforms.Length < 2)
        {
            Debug.LogWarning("Aligner: select at least two objects.");
            return;
        }
        for (int i = 0; i < transforms.Length; i++)
        {
            if (posGroupEnabled)
            {
                Vector3 newPos;
                newPos.x = pos[0] ?
                    activeTransform.position.x : transforms[i].position.x;
                newPos.y = pos[1] ?
                    activeTransform.position.y : transforms[i].position.y;
                newPos.z = pos[2] ?
                    activeTransform.position.z : transforms[i].position.z;
                transforms[i].position = newPos;
            }
            if (rotGroupEnabled)
            {
                Vector3 newRot;
                newRot.x = rot[0] ?
                    activeTransform.rotation.eulerAngles.x : transforms[i].rotation.eulerAngles.x;
                newRot.y = rot[1] ?
                    activeTransform.rotation.eulerAngles.y : transforms[i].rotation.eulerAngles.y;
                newRot.z = rot[2] ?
                    activeTransform.rotation.eulerAngles.z : transforms[i].rotation.eulerAngles.z;
                transforms[i].rotation = Quaternion.Euler(newRot);
            }
            if (scaleGroupEnabled)
            {
                Vector3 newScale;
                newScale.x = scale[0] ?
                    activeTransform.localScale.x : transforms[i].localScale.x;
                newScale.y = scale[1] ?
                    activeTransform.localScale.y : transforms[i].localScale.y;
                newScale.z = scale[2] ?
                    activeTransform.localScale.z : transforms[i].localScale.z;
                transforms[i].localScale = newScale;
            }
        }
    }

    [MenuItem("Examples/Position-Rotation-Scale Aligner")]
    static void Init()
    {
        Aligner window = (Aligner)EditorWindow.GetWindow(typeof(Aligner));
        window.Show();
    }
}
```

## Properties

| Property                                                                                           | Description                             |
| -------------------------------------------------------------------------------------------------- | --------------------------------------- |
| [enabled](/engine/6000.6/script-reference/unityeditor/editorguilayout/togglegroupscope/enabled.md) | The enabled state selected by the user. |
