# DelayedFloatField

> Make a delayed text field for entering floats.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

## DelayedFloatField(float, GUILayoutOption\[])

Make a delayed text field for entering floats.

```csharp
public static float DelayedFloatField(float value, params GUILayoutOption[] options)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The value to edit.**** (\[GUILayoutOption\[]]\(/engine/6000.6/script-reference/unityengine/guilayoutoption)): An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the `style`.\
&#x20;Additional Resources: [GUILayout.Width](/engine/6000.6/script-reference/unityengine/guilayout/width.md), [GUILayout.Height](/engine/6000.6/script-reference/unityengine/guilayout/height.md), [GUILayout.MinWidth](/engine/6000.6/script-reference/unityengine/guilayout/minwidth.md), [GUILayout.MaxWidth](/engine/6000.6/script-reference/unityengine/guilayout/maxwidth.md), [GUILayout.MinHeight](/engine/6000.6/script-reference/unityengine/guilayout/minheight.md), [GUILayout.MaxHeight](/engine/6000.6/script-reference/unityengine/guilayout/maxheight.md), [GUILayout.ExpandWidth](/engine/6000.6/script-reference/unityengine/guilayout/expandwidth.md), [GUILayout.ExpandHeight](/engine/6000.6/script-reference/unityengine/guilayout/expandheight.md).

### Returns

| Type                                                          | Description                                                                                                                                             |
| ------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the float field. |

### Remarks

Similar to [EditorGUILayout.FloatField](/engine/6000.6/script-reference/unityeditor/editorguilayout/floatfield.md) but will not return the new value until the user has pressed enter or focus is moved away from the float field.

## DelayedFloatField(float, GUIStyle, GUILayoutOption\[])

Make a delayed text field for entering floats.

```csharp
public static float DelayedFloatField(float value, GUIStyle style, params GUILayoutOption[] options)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The value to edit.**** (\[GUIStyle]\(/engine/6000.6/script-reference/unityengine/guistyle)): Optional [GUIStyle](/engine/6000.6/script-reference/unityengine/guistyle.md).**** (\[GUILayoutOption\[]]\(/engine/6000.6/script-reference/unityengine/guilayoutoption)): An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the `style`.\
&#x20;Additional Resources: [GUILayout.Width](/engine/6000.6/script-reference/unityengine/guilayout/width.md), [GUILayout.Height](/engine/6000.6/script-reference/unityengine/guilayout/height.md), [GUILayout.MinWidth](/engine/6000.6/script-reference/unityengine/guilayout/minwidth.md), [GUILayout.MaxWidth](/engine/6000.6/script-reference/unityengine/guilayout/maxwidth.md), [GUILayout.MinHeight](/engine/6000.6/script-reference/unityengine/guilayout/minheight.md), [GUILayout.MaxHeight](/engine/6000.6/script-reference/unityengine/guilayout/maxheight.md), [GUILayout.ExpandWidth](/engine/6000.6/script-reference/unityengine/guilayout/expandwidth.md), [GUILayout.ExpandHeight](/engine/6000.6/script-reference/unityengine/guilayout/expandheight.md).

### Returns

| Type                                                          | Description                                                                                                                                             |
| ------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the float field. |

### Remarks

Similar to [EditorGUILayout.FloatField](/engine/6000.6/script-reference/unityeditor/editorguilayout/floatfield.md) but will not return the new value until the user has pressed enter or focus is moved away from the float field.

## DelayedFloatField(string, float, GUILayoutOption\[])

Make a delayed text field for entering floats.

```csharp
public static float DelayedFloatField(string label, float value, params GUILayoutOption[] options)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Optional label to display in front of the float field.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The value to edit.**** (\[GUILayoutOption\[]]\(/engine/6000.6/script-reference/unityengine/guilayoutoption)): An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the `style`.\
&#x20;Additional Resources: [GUILayout.Width](/engine/6000.6/script-reference/unityengine/guilayout/width.md), [GUILayout.Height](/engine/6000.6/script-reference/unityengine/guilayout/height.md), [GUILayout.MinWidth](/engine/6000.6/script-reference/unityengine/guilayout/minwidth.md), [GUILayout.MaxWidth](/engine/6000.6/script-reference/unityengine/guilayout/maxwidth.md), [GUILayout.MinHeight](/engine/6000.6/script-reference/unityengine/guilayout/minheight.md), [GUILayout.MaxHeight](/engine/6000.6/script-reference/unityengine/guilayout/maxheight.md), [GUILayout.ExpandWidth](/engine/6000.6/script-reference/unityengine/guilayout/expandwidth.md), [GUILayout.ExpandHeight](/engine/6000.6/script-reference/unityengine/guilayout/expandheight.md).

### Returns

| Type                                                          | Description                                                                                                                                             |
| ------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the float field. |

### Remarks

Similar to [EditorGUILayout.FloatField](/engine/6000.6/script-reference/unityeditor/editorguilayout/floatfield.md) but will not return the new value until the user has pressed enter or focus is moved away from the float field.

## DelayedFloatField(string, float, GUIStyle, GUILayoutOption\[])

Make a delayed text field for entering floats.

```csharp
public static float DelayedFloatField(string label, float value, GUIStyle style, params GUILayoutOption[] options)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Optional label to display in front of the float field.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The value to edit.**** (\[GUIStyle]\(/engine/6000.6/script-reference/unityengine/guistyle)): Optional [GUIStyle](/engine/6000.6/script-reference/unityengine/guistyle.md).**** (\[GUILayoutOption\[]]\(/engine/6000.6/script-reference/unityengine/guilayoutoption)): An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the `style`.\
&#x20;Additional Resources: [GUILayout.Width](/engine/6000.6/script-reference/unityengine/guilayout/width.md), [GUILayout.Height](/engine/6000.6/script-reference/unityengine/guilayout/height.md), [GUILayout.MinWidth](/engine/6000.6/script-reference/unityengine/guilayout/minwidth.md), [GUILayout.MaxWidth](/engine/6000.6/script-reference/unityengine/guilayout/maxwidth.md), [GUILayout.MinHeight](/engine/6000.6/script-reference/unityengine/guilayout/minheight.md), [GUILayout.MaxHeight](/engine/6000.6/script-reference/unityengine/guilayout/maxheight.md), [GUILayout.ExpandWidth](/engine/6000.6/script-reference/unityengine/guilayout/expandwidth.md), [GUILayout.ExpandHeight](/engine/6000.6/script-reference/unityengine/guilayout/expandheight.md).

### Returns

| Type                                                          | Description                                                                                                                                             |
| ------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the float field. |

### Remarks

Similar to [EditorGUILayout.FloatField](/engine/6000.6/script-reference/unityeditor/editorguilayout/floatfield.md) but will not return the new value until the user has pressed enter or focus is moved away from the float field.

## DelayedFloatField(GUIContent, float, GUILayoutOption\[])

Make a delayed text field for entering floats.

```csharp
public static float DelayedFloatField(GUIContent label, float value, params GUILayoutOption[] options)
```

### Parameters

**** (\[GUIContent]\(/engine/6000.6/script-reference/unityengine/guicontent)): Optional label to display in front of the float field.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The value to edit.**** (\[GUILayoutOption\[]]\(/engine/6000.6/script-reference/unityengine/guilayoutoption)): An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the `style`.\
&#x20;Additional Resources: [GUILayout.Width](/engine/6000.6/script-reference/unityengine/guilayout/width.md), [GUILayout.Height](/engine/6000.6/script-reference/unityengine/guilayout/height.md), [GUILayout.MinWidth](/engine/6000.6/script-reference/unityengine/guilayout/minwidth.md), [GUILayout.MaxWidth](/engine/6000.6/script-reference/unityengine/guilayout/maxwidth.md), [GUILayout.MinHeight](/engine/6000.6/script-reference/unityengine/guilayout/minheight.md), [GUILayout.MaxHeight](/engine/6000.6/script-reference/unityengine/guilayout/maxheight.md), [GUILayout.ExpandWidth](/engine/6000.6/script-reference/unityengine/guilayout/expandwidth.md), [GUILayout.ExpandHeight](/engine/6000.6/script-reference/unityengine/guilayout/expandheight.md).

### Returns

| Type                                                          | Description                                                                                                                                             |
| ------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the float field. |

### Remarks

Similar to [EditorGUILayout.FloatField](/engine/6000.6/script-reference/unityeditor/editorguilayout/floatfield.md) but will not return the new value until the user has pressed enter or focus is moved away from the float field.

## DelayedFloatField(GUIContent, float, GUIStyle, GUILayoutOption\[])

Make a delayed text field for entering floats.

```csharp
public static float DelayedFloatField(GUIContent label, float value, GUIStyle style, params GUILayoutOption[] options)
```

### Parameters

**** (\[GUIContent]\(/engine/6000.6/script-reference/unityengine/guicontent)): Optional label to display in front of the float field.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The value to edit.**** (\[GUIStyle]\(/engine/6000.6/script-reference/unityengine/guistyle)): Optional [GUIStyle](/engine/6000.6/script-reference/unityengine/guistyle.md).**** (\[GUILayoutOption\[]]\(/engine/6000.6/script-reference/unityengine/guilayoutoption)): An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the `style`.\
&#x20;Additional Resources: [GUILayout.Width](/engine/6000.6/script-reference/unityengine/guilayout/width.md), [GUILayout.Height](/engine/6000.6/script-reference/unityengine/guilayout/height.md), [GUILayout.MinWidth](/engine/6000.6/script-reference/unityengine/guilayout/minwidth.md), [GUILayout.MaxWidth](/engine/6000.6/script-reference/unityengine/guilayout/maxwidth.md), [GUILayout.MinHeight](/engine/6000.6/script-reference/unityengine/guilayout/minheight.md), [GUILayout.MaxHeight](/engine/6000.6/script-reference/unityengine/guilayout/maxheight.md), [GUILayout.ExpandWidth](/engine/6000.6/script-reference/unityengine/guilayout/expandwidth.md), [GUILayout.ExpandHeight](/engine/6000.6/script-reference/unityengine/guilayout/expandheight.md).

### Returns

| Type                                                          | Description                                                                                                                                             |
| ------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the float field. |

### Remarks

Similar to [EditorGUILayout.FloatField](/engine/6000.6/script-reference/unityeditor/editorguilayout/floatfield.md) but will not return the new value until the user has pressed enter or focus is moved away from the float field.

## DelayedFloatField(SerializedProperty, GUILayoutOption\[])

Make a delayed text field for entering floats.

```csharp
public static void DelayedFloatField(SerializedProperty property, params GUILayoutOption[] options)
```

### Parameters

**** (\[SerializedProperty]\(/engine/6000.6/script-reference/unityeditor/serializedproperty)): The float property to edit.**** (\[GUILayoutOption\[]]\(/engine/6000.6/script-reference/unityengine/guilayoutoption)): An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the `style`.\
&#x20;Additional Resources: [GUILayout.Width](/engine/6000.6/script-reference/unityengine/guilayout/width.md), [GUILayout.Height](/engine/6000.6/script-reference/unityengine/guilayout/height.md), [GUILayout.MinWidth](/engine/6000.6/script-reference/unityengine/guilayout/minwidth.md), [GUILayout.MaxWidth](/engine/6000.6/script-reference/unityengine/guilayout/maxwidth.md), [GUILayout.MinHeight](/engine/6000.6/script-reference/unityengine/guilayout/minheight.md), [GUILayout.MaxHeight](/engine/6000.6/script-reference/unityengine/guilayout/maxheight.md), [GUILayout.ExpandWidth](/engine/6000.6/script-reference/unityengine/guilayout/expandwidth.md), [GUILayout.ExpandHeight](/engine/6000.6/script-reference/unityengine/guilayout/expandheight.md).

### Remarks

Similar to [EditorGUILayout.FloatField](/engine/6000.6/script-reference/unityeditor/editorguilayout/floatfield.md) but will not return the new value until the user has pressed enter or focus is moved away from the float field.

## DelayedFloatField(SerializedProperty, GUIContent, GUILayoutOption\[])

Make a delayed text field for entering floats.

```csharp
public static void DelayedFloatField(SerializedProperty property, GUIContent label, params GUILayoutOption[] options)
```

### Parameters

**** (\[SerializedProperty]\(/engine/6000.6/script-reference/unityeditor/serializedproperty)): The float property to edit.**** (\[GUIContent]\(/engine/6000.6/script-reference/unityengine/guicontent)): Optional label to display in front of the float field. Pass [GUIContent.none](/engine/6000.6/script-reference/unityengine/guicontent/none.md) to hide label.**** (\[GUILayoutOption\[]]\(/engine/6000.6/script-reference/unityengine/guilayoutoption)): An optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the `style`.\
&#x20;Additional Resources: [GUILayout.Width](/engine/6000.6/script-reference/unityengine/guilayout/width.md), [GUILayout.Height](/engine/6000.6/script-reference/unityengine/guilayout/height.md), [GUILayout.MinWidth](/engine/6000.6/script-reference/unityengine/guilayout/minwidth.md), [GUILayout.MaxWidth](/engine/6000.6/script-reference/unityengine/guilayout/maxwidth.md), [GUILayout.MinHeight](/engine/6000.6/script-reference/unityengine/guilayout/minheight.md), [GUILayout.MaxHeight](/engine/6000.6/script-reference/unityengine/guilayout/maxheight.md), [GUILayout.ExpandWidth](/engine/6000.6/script-reference/unityengine/guilayout/expandwidth.md), [GUILayout.ExpandHeight](/engine/6000.6/script-reference/unityengine/guilayout/expandheight.md).

### Remarks

Similar to [EditorGUILayout.FloatField](/engine/6000.6/script-reference/unityeditor/editorguilayout/floatfield.md) but will not return the new value until the user has pressed enter or focus is moved away from the float field.
