# isRemoteConnected

> Is editor currently connected to Unity Remote 4 client app.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool isRemoteConnected { get; }
```

### Remarks

This lets you to check if editor has successfully connected to Unity Remote 4 client, and data is being transferred between them.
