# applicationContentsPath

> Path to the Unity editor contents folder. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static string applicationContentsPath { get; }
```

### Remarks

The contents folder contains several items internally required by the editor for building players.

Additional Resources: [EditorApplication.applicationPath](/engine/6000.6/script-reference/unityeditor/editorapplication/applicationpath.md).
