# focusedElapsedTime

> The total time, in milliseconds, that the Editor has been in focus during the current session.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static long focusedElapsedTime { get; }
```
