# LightOverlap

> The camera is set to show in red static lights that fall back to 'static' because more than four light volumes are overlapping.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
LightOverlap = 24
```
