# Ended

> A touch has ended. Only the last touch event in a given touch will have this phase.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.DeviceSimulation](/engine/6000.6/script-reference/unityeditor/devicesimulation.md)
* **Assembly:** UnityEditor.DeviceSimulatorModule

```csharp
Ended = 2
```
