# Began

> A touch has begun. Only the first touch event in any given touch will have this phase.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.DeviceSimulation](/engine/6000.6/script-reference/unityeditor/devicesimulation.md)
* **Assembly:** UnityEditor.DeviceSimulatorModule

```csharp
Began = 0
```
