# UseEngineModules

> Use UnityEngine modules when compiling.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Compilation](/engine/6000.6/script-reference/unityeditor/compilation.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
UseEngineModules = 1
```

### Remarks

Additional Resources: [AssemblyBuilder.referencesOptions](/engine/6000.6/script-reference/unityeditor/compilation/assemblybuilder/referencesoptions.md).
