# GetPrecompiledAssemblyNames()

> Get all precompiled assembly names.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Compilation](/engine/6000.6/script-reference/unityeditor/compilation.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static string[] GetPrecompiledAssemblyNames()
```

### Returns

| Type                                                               | Description                 |
| ------------------------------------------------------------------ | --------------------------- |
| [string\[\]](https://learn.microsoft.com/dotnet/api/system.string) | Precompiled assembly names. |
