# CreateFromThisModel

> A mask containing all the transform in the file will be created internally.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
CreateFromThisModel = 0
```

### Remarks

For Humanoid rig, unity will convert all the transforms animation into muscle animation, these transforms cannot be edited in the mask. Additional Resources: [ModelImporterClipAnimation.maskType](/engine/6000.6/script-reference/unityeditor/modelimporterclipanimation/masktype.md).
