# WorldToScreenPoint(Vector3)

> Transforms position from world space into screen space using the cached camera projection and viewport.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public Vector2 WorldToScreenPoint(Vector3 worldPoint)
```

### Parameters

**** (\[Vector3]\(/engine/6000.6/script-reference/unityengine/vector3)): A point in world space.

### Returns

| Type                                                              | Description                          |
| ----------------------------------------------------------------- | ------------------------------------ |
| [Vector2](/engine/6000.6/script-reference/unityengine/vector2.md) | The converted point in screen space. |
