# CameraProjectionCache(Camera)

> Creates a CameraProjectionCache with the camera's current state.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public CameraProjectionCache(Camera camera)
```

### Parameters

**** (\[Camera]\(/engine/6000.6/script-reference/unityengine/camera)): The [Camera](/engine/6000.6/script-reference/unityengine/camera.md) from which projection matrices will be copied.
