# HandleFrustum(Camera, int)

> Draw the frustrum handles for a camera.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static void HandleFrustum(Camera c, int cameraEditorTargetIndex)
```

### Parameters

**** (\[Camera]\(/engine/6000.6/script-reference/unityengine/camera)): The camera to use.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)):&#x20;
