# StandaloneOSXUniversal

> Build a macOS Universal standalone. This build target has been removed, please use BuildTarget.StandaloneOSX instead and specify the architecture to use using PlayerSettings.SetArchitecture.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Removed.** Use StandaloneOSX instead
>
> **Upgrade to** [BuildTarget.StandaloneOSX](/engine/6000.6/script-reference/unityeditor/buildtarget/standaloneosx.md)

```csharp
StandaloneOSXUniversal = 3
```

### Remarks

Additional Resources: [BuildPipeline.BuildPlayer](/engine/6000.6/script-reference/unityeditor/buildpipeline/buildplayer.md)
