# BuildPlayer(BuildPlayerOptions)

> The built-in, default handler for executing a player build. Can be used to provide default functionality in a custom build player window.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static void BuildPlayer(BuildPlayerOptions options)
```

### Parameters

**** (\[BuildPlayerOptions]\(/engine/6000.6/script-reference/unityeditor/buildplayeroptions)): The options to build with.

### Remarks

Additional Resources: [BuildPipeline.BuildPlayer](/engine/6000.6/script-reference/unityeditor/buildpipeline/buildplayer.md)
