# WaitForPlayerConnection

> Sets the Player to wait for player connection on player start.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
WaitForPlayerConnection = 33554432
```

### Remarks

Additional Resources: [PlayerConnection](/engine/6000.6/script-reference/unityengine/networking/playerconnection/playerconnection.md)
