# PatchPackage

> Patch a BuildOptions.Development app package rather than completely rebuilding it. Supported only on Android platform.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
PatchPackage = 65536
```

### Remarks

Use the `PatchPackage` option in your build script to rebuild and deploy project changes. Patching an existing deployment can be significantly faster than rebuilding the entire application. Only [BuildOptions.Development](/engine/6000.6/script-reference/unityeditor/buildoptions/development.md) builds can be patched.

To patch a package, build the project using the following options in your build script: `BuildOptions.PatchPackage` or [BuildOptions.Development](/engine/6000.6/script-reference/unityeditor/buildoptions/development.md). Alternatively, you can click the **Patch** or **Patch And Run** buttons on the **Build Settings** window.

This option will implicitly change some options to enhance performance of deployment. The application will not be split using expansion files (such as OBB).
