# EnableCodeCoverage

> Enables code coverage. You can use this as a complimentary way of enabling code coverage on platforms that do not support command line arguments.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
EnableCodeCoverage = 67108864
```
