# CleanBuildCache

> Clear all cached build results, resulting in a full rebuild of content.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
CleanBuildCache = 32
```

### Remarks

Additional Resources: [BuildPipeline.CleanBuildCache](/engine/6000.6/script-reference/unityeditor/buildpipeline/cleanbuildcache.md), [BuildOptions.CleanBuildCache](/engine/6000.6/script-reference/unityeditor/buildoptions/cleanbuildcache.md), [BuildAssetBundleOptions.ForceRebuildAssetBundle](/engine/6000.6/script-reference/unityeditor/buildassetbundleoptions/forcerebuildassetbundle.md)
