# outputPath

> The output path for the content directory build.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string outputPath { readonly get; set; }
```

### Remarks

The path can be an absolute path, or a path relative to the project folder. If the path doesn't exist, [BuildPipeline.BuildContentDirectory](/engine/6000.6/script-reference/unityeditor/buildpipeline/buildcontentdirectory.md) attempts to create it.
