# name

> Optional name for the build.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string name { readonly get; set; }
```

### Remarks

This name is stored in the BuildReport and BuildManifest for identification purposes. It is reported as [\_buildName](/engine/6000.6/script-reference/unityeditor/build/reporting/buildsummary/buildname.md) in the build's [BuildReport](/engine/6000.6/script-reference/unityeditor/build/reporting/buildreport.md), and as [BuildReportSummary.BuildName](/engine/6000.6/script-reference/unityeditor/build/buildreportsummary/buildname.md) in the lightweight build summary. If not specified, the leaf folder name of [\_outputPath](/engine/6000.6/script-reference/unityeditor/buildcontentdirectoryparameters/outputpath.md) is used as the default.

Additional Resources: [\_buildName](/engine/6000.6/script-reference/unityeditor/build/reporting/buildsummary/buildname.md), [BuildReportSummary.BuildName](/engine/6000.6/script-reference/unityeditor/build/buildreportsummary/buildname.md), [ContentDirectoryHandle.BuildName](/engine/6000.6/script-reference/unity/loading/contentdirectoryhandle/buildname.md)
