# outputPath

> Output path for the AssetBundles.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string outputPath { readonly get; set; }
```

### Remarks

This can be an absolute path, or a path relative to the current project.  This folder is not created automatically and [BuildPipeline.BuildAssetBundles](/engine/6000.6/script-reference/unityeditor/buildpipeline/buildassetbundles.md) fails if it doesn't already exist.
