# UncompressedAssetBundle

> Don't compress the data when creating the AssetBundle.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
UncompressedAssetBundle = 1
```

### Remarks

Builds the AssetBundle without any compression, resulting in larger file sizes but faster build and load times. Uncompressed AssetBundles are 16-byte aligned.

See [AssetBundles compression wiki](/engine/6000.6/manual/assets-and-media/assets-managing-runtime/assetbundles-section/creating/compression-format.md), [BuildAssetBundleOptions.ChunkBasedCompression](/engine/6000.6/script-reference/unityeditor/buildassetbundleoptions/chunkbasedcompression.md), [BuildCompression](/engine/6000.6/script-reference/unityengine/buildcompression.md), and [CompressionType](/engine/6000.6/script-reference/unityengine/compressiontype.md).
