# includedModules

> The native engine modules that were included in the build.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.6/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public IEnumerable<string> includedModules { get; }
```

### Remarks

You can pass each of these to [StrippingInfo.GetReasonsForIncluding](/engine/6000.6/script-reference/unityeditor/build/reporting/strippinginfo/getreasonsforincluding.md) to obtain information about what caused a module to be included in the build.
