# sharedAssets

> The _role value of a file that contains asset objects which are shared between Scenes.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.6/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static string sharedAssets { get; }
```

### Remarks

Examples of asset objects are textures, models, and audio. This role is also used for any serialized file inside an AssetBundle, apart from serialized files that contain scenes.
