# dataPath

> The platform-specific path of the Data folder for a player build. For AssetBundle builds, this will be identical to the output path.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.6/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly string dataPath { get; }
```
