# buildProfilePath

> The Asset path of the BuildProfile that was active when the build started.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.6/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly string buildProfilePath { get; }
```

### Remarks

An empty string when no user-created BuildProfile was active (the "classic platform" case), or when the active profile's target/subtarget did not match the build's [\_platform](/engine/6000.6/script-reference/unityeditor/build/reporting/buildsummary/platform.md)/subtarget. Use [BuildProfile.GetActiveBuildProfile](/engine/6000.6/script-reference/unityeditor/build/profile/buildprofile/getactivebuildprofile.md) to query the active profile during a build.
