# buildManifestHash

> For ContentDirectory builds this returns the Hash128 of the build manifest. For other build types this returns a default Hash128.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.6/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly Hash128 buildManifestHash { get; }
```
