# assetBundleOptions

> If the build is an AssetBundle build this returns the BuildAssetBundleOptions passed to BuildPipeline.BuildAssetBundles.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.6/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly BuildAssetBundleOptions assetBundleOptions { get; }
```
