# packedAssets

> An array of all the PackedAssets generated by the build process.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.6/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public PackedAssets[] packedAssets { get; }
```

### Remarks

Contains a per-object breakdown of each serialized file. For Player and AssetBundle builds only. Unity omits `packedAssets` from content directory builds to save disk space, because `ContentLayout.json` and [\_contentSummary](/engine/6000.6/script-reference/unityeditor/build/reporting/buildreport/contentsummary.md) conveys similar information in a more compact form.
